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OneStudio engineers production-grade PaperMC, Purpur, and Folia plugins tailored to your server's exact vision. From custom gameplay mechanics and inventory GUIs to multi-server Velocity networks and Spark lag profiling—built strictly with modern Java 21.
Every system is planned with a written specification, asynchronous thread architecture, and memory profiling before deployment to your production nodes.
Bespoke gameplay mechanics, custom enchantments, combat systems, and admin suites built strictly with modern Java 21 and async schedulers.
Evidence-based Spark and JFR performance audits. We identify main-thread bottlenecks, entity lag, and memory leaks to lock your TPS at 20.0.
Scalable network routing with Velocity, Redis Pub/Sub player caching, and HikariCP connection pools across multiple backend nodes.
Fluid animated menus, cosmetic wardrobe systems, and custom model data integrations compatible with ItemsAdder, Oraxen, and Nexo.
High-throughput MySQL, MariaDB, and MongoDB synchronizations with robust failovers and zero data loss on crashes.
Original server concepts from scratch: conveyor-spawn BoxPvP, raid systems, prestige rebirths, and balanced multi-tier economies.
We don't just code plugins in isolation—we run live servers and build commercial plugins trusted by tens of thousands of players worldwide.
100% owned & engineered in-house. Linux operations, custom core mechanics, and zero-lag 20.0 TPS under peak player counts.
48,279+ verified downloads with a flawless 5.0 rating on SpigotMC. Supports 8 themes and custom model data.
View RayzWardrobe ↗Original gamemode on BuiltByBit combining conveyor mob spawners, player claims, combat tagging, and rebirth loops.
View Steal A Mob ↗Direct answers to common questions about hiring us, our tech stack, and our delivery process.
You can submit a project brief through our contact page or join our official Discord community. We clarify your exact gameplay mechanics, server software, and timeline, then provide a fixed milestone proposal with clean delivery criteria.
We engineer plugins natively for PaperMC, Purpur, Folia (multi-threaded regional ticking), and Spigot across modern Minecraft versions (1.20 through 1.21.4+), compiled with Java 21 for peak performance and strict memory hygiene.
We keep all database I/O, network requests, and heavy mathematical calculations off the main server thread using asynchronous task pipelines. We utilize Spark profiling, Java Flight Recorder (JFR), and HikariCP connection pools to eliminate memory leaks and tick drops.
Yes. In addition to our commercial plugins like StealAMob and RayzWardrobe, we own and engineer our first-party server network OakMC BoxPvP (play.oakmc.fun), giving us battle-tested experience in combat engines, custom enchantments, and economy balancing.
Yes. We create responsive, pixel-accurate inventory GUIs with native support for ItemsAdder, Oraxen, Nexo, custom model data, and custom font glyphs.
Yes. Every custom commission includes clean, well-documented Java/Kotlin source code stored in a private Git repository, fully commented YAML configuration files, and an ongoing bug-fix warranty.
Send us your plugin concept, server requirements, or performance problems. We will review your brief within 24 hours with a transparent technical plan and fixed pricing.